![]() ![]() ![]() The required online tournaments are giving them their time in the spotlight while the more technical and close combat fighters are having to cooldown for a bit. Overall there are clearly some characters and even players who have thrived during this time. Both of these characters are considered bottom tier offline. Notably, the first ranked player on the WWR v5, Kolawole “Kola” Aideyan, uses Cloud along with Roy.Īs for heavyweights, Rylan “ChunkyKong” Silva has gotten high placings online with Donkey Kong, and Luke “KirbyKid” Andrew Richmond has placed high with King K. Due to punishing being more difficult online, these characters are buffed, while retaining their attributes.Įdgar “Sparg0” Valdez placed fourth on the WWR v5 using primarily Cloud, Leonardo “MkLeo” Lopez Perez, who is the best-ranked player offline, still managed to achieve 11 on the WWR v5 with some use of his Cloud. What both of these characters have in common, however, is they often have punishable moves. Typically, heavier characters come with bigger hitboxes, and large sword characters are heavier than average. Although these are two different types of characters, they often go hand-and-hand. Rool who had even fewer results, are also seen. Additionally, heavyweight characters such as Donkey Kong and King K. This includes larger sword characters such as Cloud, who previously had fewer results to show off prior to quarantine. Other characters have gotten their spotlight in the online environment as well. Heavier Characters or Those with Larger Hitboxes Player spanning multiple titles in his video about Sonic online. “ online, timeouts are extra easy because aggression is nerfed,” said Jason “Mew2King” Zimmerman, a professional Smash Bros. Players can find campy Sonic annoying because players are often rewarded for minimally interacting. Therefore, often the main incentive of Sonic in a match will be to time opponents out. He can camp opponents with the highest run speed in the game as well as using his spring and spindash to mix up and often escape from aggressive opponents. Sonic, to many players, magnifies what online can do to buff characters in Super Smash Bros. has top 50 WWR v5 ranking from four other players: Brett “8BitMan” Esposito (24th), Grayson “Grayson” Ramos (26th), Benny “Benny&TheJets” Navarro (30 th) and Raffi “Raffi-X” Azar (31st). retains the ability to kill opponents early with his back air and side b, even if it is more difficult to reliably confirm into them.Īlongside Epic_Gabriel, R.O.B. ![]() His camping and pressure abilities with gyro, laser, neutral air, up-b stalling and back air all don’t require him to closely engage, are buffed online. R.O.B., who is sometimes considered top-tier even offline, has shown to be formidable online as well. When Young Link does get the chance to combo, he can still do so thanks to his decent frame data, albeit not to the level he can offline. Because of this, he can effectively zone out opponents despite nerfed combo potential and still force an approach. Young Link, however, has three projectiles to work with: his fire arrows, boomerang and bombs. Young Link, like Pikachu or Joker, is a combo-heavy character. All of these players were never ranked in the PGRU Fall 2019 ranking, which was the last offline official ranking before the pandemic. Carlos “Sonix” Perez and Carrington “Wrath” Osborne are ranked second and sixth on the WWR v5 respectively, both with Sonic. Tanner “SKITTLES!!” Jordan, who ranked 13 on the WWR v5, has achieved it using Young Link. Gabriel “Epic_Gabriel” Romero, who ranked 12 on the WiFi Warrior Rank v5, has achieved it using R.O.B. Camping Characters and ZonersĬamping characters and zoners are effective at exploiting the increased frame delay online because they can keep opponents out without having to engage up close.Īs a result, R.O.B., Young Link and Sonic have seen a spike in results online. In addition, heavyweight characters or those with larger hitboxes such as Donkey Kong, King K. Camping characters or zoners such as R.O.B., Young Link and Sonic are improved. There are two categories of characters who improve online. The metagame online shifts to those who are the least affected by the higher input delay, or better yet can play to its advantage. The end result is characters like Joker and Pikachu, who often rely on close combat, to struggle more online. The buffer system and six frame input-delay are further hampered with online having an additional minimal five frames. Smash Ultimate’s online is often deemed mediocre to competitors of the game. Ultimate’s characters that are normally considered worse offline have gotten their share of the spotlight due to online tournaments continuing throughout COVID-19. ![]()
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